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	<title>Achea Shadow &#187; Future Releases</title>
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		<title>Achea Shadow &#187; Future Releases</title>
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		<title>Turning Point: Fall Of Liberty &#8211; What If The Germans Won The War, And Then Invaded The US</title>
		<link>http://acheashadow.wordpress.com/2008/01/04/turning-point-fall-of-liberty-what-if-the-germans-won-the-war-and-then-invaded-the-us/</link>
		<comments>http://acheashadow.wordpress.com/2008/01/04/turning-point-fall-of-liberty-what-if-the-germans-won-the-war-and-then-invaded-the-us/#comments</comments>
		<pubDate>Fri, 04 Jan 2008 21:45:13 +0000</pubDate>
		<dc:creator>Achea Shadow</dc:creator>
				<category><![CDATA[Future Releases]]></category>

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		<description><![CDATA[This is certainly the game that I am most looking forward too in 2008. It hasn&#8217;t been advertised alot so many people will never have heard of it. Read on to see what it is about.
Turning Point: Fall of Liberty will take players to new battlegrounds in World War II – ones born from a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=acheashadow.wordpress.com&blog=2019952&post=147&subd=acheashadow&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>This is certainly the game that I am most looking forward too in 2008. It hasn&#8217;t been advertised alot so many people will never have heard of it. Read on to see what it is about.<span id="more-147"></span></p>
<p>Turning Point: Fall of Liberty will take players to new battlegrounds in World War II – ones born from a changed moment in history that led to the Nazi invasion of 1950s America.</p>
<p>In the midst of this evolved WWII reality, Turning Point: Fall of Liberty opens in 1952 as Nazi forces land a well planned surprise attack on the gateway of the United States eastern coast – New York. Nazi battleships quickly take the harbour, German aircraft pound the city streets with ordinance, and Zeppelins and assault blimps deploy troops to take the city block by block. With New York falling to pieces, and Washington D.C. in enemy sights, will anyone be able to stop the Nazi Blitzkrieg on American soil.</p>
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		<title>Bully Scholarship Edition Delayed Again</title>
		<link>http://acheashadow.wordpress.com/2008/01/04/bully-scholarship-edition-delayed-again/</link>
		<comments>http://acheashadow.wordpress.com/2008/01/04/bully-scholarship-edition-delayed-again/#comments</comments>
		<pubDate>Fri, 04 Jan 2008 21:40:25 +0000</pubDate>
		<dc:creator>Achea Shadow</dc:creator>
				<category><![CDATA[Future Releases]]></category>

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		<description><![CDATA[Bully Scholarship Edition has been future postponed until 29th February 2008. The game promised to be a big hit and continue with the success of its predecessor. Play has this to say about the anticipated release:
&#8220;The Xbox 360 version of Bully will retain the wit and deep gameplay of the previously released PlayStation2 computer entertainment system title [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=acheashadow.wordpress.com&blog=2019952&post=146&subd=acheashadow&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Bully Scholarship Edition has been future postponed until 29th February 2008. The game promised to be a big hit and continue with the success of its predecessor. <span id="more-146"></span><a target="_blank" href="http://play.com" title="play.com">Play</a> has this to say about the anticipated release:</p>
<p>&#8220;The Xbox 360 version of Bully will retain the wit and deep gameplay of the previously released PlayStation2 computer entertainment system title and will boast additional new content. <em>Bully: Scholarship Edition</em>takes place in the fictional New England boarding school of Bullworth Academy, and tells the story of 15-year-old Jimmy Hopkins as he experiences the highs and lows of adjusting to a new school. Capturing the hilarity and awkwardness of adolescence perfectly, <em>Bully: Scholarship Edition</em> pulls the player into its cinematic and engrossing world.&#8221;</p>
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		<title>Duke Nukem Forever: Teaser Trailer</title>
		<link>http://acheashadow.wordpress.com/2007/12/19/duke-nukem-teaser-trailer/</link>
		<comments>http://acheashadow.wordpress.com/2007/12/19/duke-nukem-teaser-trailer/#comments</comments>
		<pubDate>Wed, 19 Dec 2007 17:21:14 +0000</pubDate>
		<dc:creator>Achea Shadow</dc:creator>
				<category><![CDATA[Future Releases]]></category>

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		<description><![CDATA[This post has moved to http://www.xboxer360.com/index.php/2007/12/19/duke-nukem-teaser-trailer/ please update your bookmarks.
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=acheashadow.wordpress.com&blog=2019952&post=96&subd=acheashadow&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><strong>This post has moved to <a href="http://www.xboxer360.com/index.php/2007/12/19/duke-nukem-teaser-trailer/">http://www.xboxer360.com/index.php/2007/12/19/duke-nukem-teaser-trailer/</a> please update your bookmarks.</strong></p>
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		<title>C&amp;C FPS? Tiberium Uncovered</title>
		<link>http://acheashadow.wordpress.com/2007/12/19/cc-fps-tiberium-uncovered/</link>
		<comments>http://acheashadow.wordpress.com/2007/12/19/cc-fps-tiberium-uncovered/#comments</comments>
		<pubDate>Wed, 19 Dec 2007 13:46:17 +0000</pubDate>
		<dc:creator>Achea Shadow</dc:creator>
				<category><![CDATA[Future Releases]]></category>

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		<description><![CDATA[This post has moved to http://www.xboxer360.com/index.php/2007/12/19/cc-fps-tiberium-uncovered/ please update your bookmarks
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=acheashadow.wordpress.com&blog=2019952&post=95&subd=acheashadow&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>This post has moved to <a href="http://www.xboxer360.com/index.php/2007/12/19/cc-fps-tiberium-uncovered/">http://www.xboxer360.com/index.php/2007/12/19/cc-fps-tiberium-uncovered/</a> please update your bookmarks</p>
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		<title>C&amp;C FPS? Tiberium Uncovered</title>
		<link>http://acheashadow.wordpress.com/2007/12/19/cc-fps-tiberium-uncovered-2/</link>
		<comments>http://acheashadow.wordpress.com/2007/12/19/cc-fps-tiberium-uncovered-2/#comments</comments>
		<pubDate>Wed, 19 Dec 2007 13:46:17 +0000</pubDate>
		<dc:creator>Achea Shadow</dc:creator>
				<category><![CDATA[Future Releases]]></category>

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		<description><![CDATA[Last week we reported that EA confirmed to us that the Command &#38; Conquer series is merging with the first-person shooter genre in new title Tiberium. After a week of silence, EA dishes up full details and a single screen of the C&#38;C FPS.
The official release reads: &#8220;Tiberium is a mysterious extraterrestrial crystal that shatters [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=acheashadow.wordpress.com&blog=2019952&post=143&subd=acheashadow&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Last week we reported that EA confirmed to us that the Command &amp; Conquer series is merging with the first-person shooter genre in new title Tiberium. After a week of silence, EA dishes up full details and a single screen of the C&amp;C FPS.</p>
<p>The official release reads: &#8220;Tiberium is a mysterious extraterrestrial crystal that shatters the energy output of traditional fossil fuels. It has the power to save our civilization; it also has the power to destroy it. For eleven years, an alien tower has stood dormant, looming like an unholy mountain over a wasteland once known as the Mediterranean Sea.</p>
<p>&#8220;The tower was thought to be a relic of the Third Tiberium War; a devastating war fought for control over Tiberium crystal. It is not a relic. It is not dormant. Deep within the tower, plans are in motion for an alien invasion. This is where the Tiberium adventure begins.&#8221;<br />
 <br />
Players step into the shoes of Forward Battle Commander Ricardo Vega and will assemble an assortment of elite squads to combat the global crisis. You&#8217;ll be armed with plenty of C&amp;C weapons including a transforming personal weapon system, multi-launch homing missiles, capital ship bombardments and tactical ion cannon strikes.</p>
<p>The game aims to blend first-person shooting and tactical squad combat into one, where you control multiple infantry, armour and air squads. The squads are your most decisive weapon, not the rocket launcher.</p>
<p>Chris Plummer, executive producer at EA Los Angeles, says: &#8220;After two years of pre-production, it is exciting to finally reveal this game and its rich fiction to the world. We&#8217;ve put a lot of effort into evolving the tactical shooter experience by taking core gameplay compulsions like commanding, choice and dominating your enemies and delivering them in first-person.</p>
<p>&#8220;Some of the weapons and mechanics are truly innovative for a first-person game. We&#8217;re very proud to be part of a project that has the potential to really make a mark on the canon of sci-fi fantasy fiction.&#8221;</p>
<p>Mike Verdu, VP and general manager, adds: &#8220;We are growing Tiberium from a simple backdrop to a fully realized universe with its own unique, hybrid squad-based shooter gameplay. This is the birth of a new franchise &#8211; we couldn&#8217;t be more excited.&#8221;</p>
<p>Tiberium will be available worldwide in fall of 2008 for PS3, 360 and PC. We really hope it&#8217;s better than Renegade&#8230;<br />
 </p>
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		<title>Saints Row 2</title>
		<link>http://acheashadow.wordpress.com/2007/12/19/saints-row-2/</link>
		<comments>http://acheashadow.wordpress.com/2007/12/19/saints-row-2/#comments</comments>
		<pubDate>Wed, 19 Dec 2007 13:43:05 +0000</pubDate>
		<dc:creator>Achea Shadow</dc:creator>
				<category><![CDATA[Future Releases]]></category>
		<category><![CDATA[Game News]]></category>

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		<description><![CDATA[New details have piled in on THQ sequel to Saints Row, which is heading to Xbox 360 and PS3 next year.
According to the latest mag previews, Saints Row 2 is set to feature a city 45 percent larger than the Xbox 360 original, with new vehicles including motorbikes, jet-skis and speedboats. So far, so GTA.
What&#8217;s [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=acheashadow.wordpress.com&blog=2019952&post=93&subd=acheashadow&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>New details have piled in on THQ sequel to Saints Row, which is heading to Xbox 360 and PS3 next year.</p>
<p>According to the latest mag previews, Saints Row 2 is set to feature a city 45 percent larger than the Xbox 360 original, with new vehicles including motorbikes, jet-skis and speedboats. So far, so GTA.</p>
<p>What&#8217;s new though is the introduction of aircraft such as planes and helicopters, which excitingly you can smash right through buildings. You can&#8217;t destroy buildings entirely, but smashing through windows should open up plenty of gameplay opportunities.</p>
<p>Hostages can now be taken and used as human shields, weapons can be dual-wielded and you can rip things out of the environment and use them as melee weapons.</p>
<p>Character customisation has also been enhanced with the option to tweak your characters sex; male, female or whatever&#8217;s in-between. Transsexual gangsters are well on the agenda.</p>
<p>The most exciting feature of the sequel though, and probably the only real reason you should divert your excitement from GTA IV, is the promise of a full-on Crackdown-style co-op mode allowing you to play through the single-player campaign with a comrade.</p>
<p>Considering how brilliant Crackdown co-op was, this feature could be crucial. We&#8217;ll let you know how it turns out.</p>
<p><a target="_blank" href="http://www.computerandvideogames.com/article.php?id=177809">Courtesy of CVG</a>.</p>
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			<media:title type="html">Achea Shadow</media:title>
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		<title>Team Fortress 2 Updates</title>
		<link>http://acheashadow.wordpress.com/2007/12/13/team-fortress-2-updates/</link>
		<comments>http://acheashadow.wordpress.com/2007/12/13/team-fortress-2-updates/#comments</comments>
		<pubDate>Thu, 13 Dec 2007 09:27:35 +0000</pubDate>
		<dc:creator>Achea Shadow</dc:creator>
				<category><![CDATA[Future Releases]]></category>
		<category><![CDATA[Game News]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://acheashadow.wordpress.com/2007/12/13/team-fortress-2-updates/</guid>
		<description><![CDATA[Valve Software is set to release new maps for Team Fortress 2, the team-based multiplayer sequel featured in The Orange Box.
Shacknews reports that the developer plans to release the maps individually for PC and in a map pack for TF2 on Xbox 360. As yet there&#8217;s been no mention of the maps releasing for the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=acheashadow.wordpress.com&blog=2019952&post=90&subd=acheashadow&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Valve Software is set to release new maps for Team Fortress 2, the team-based multiplayer sequel featured in The Orange Box.</p>
<p><a target="_blank" href="http://www.shacknews.com/">Shacknews</a> reports that the developer plans to release the maps individually for PC and in a map pack for TF2 on Xbox 360. As yet there&#8217;s been no mention of the maps releasing for the PS3 version.</p>
<p>Quite what the maps are and precisely when they&#8217;ll be released also has yet to be announced.</p>
<p>In related news, a patch for Team Fortress 2 on Xbox 360 that addresses bugs and exploits (among other things) is due. Fingers crossed, it’ll be before Christmas.</p>
<p><a target="_blank" href="http://www.computerandvideogames.com/article.php?id=177459">Courtesy of CVG</a>.</p>
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		<title>Ubisoft Games Delayed</title>
		<link>http://acheashadow.wordpress.com/2007/12/13/ubisoft-games-delayed/</link>
		<comments>http://acheashadow.wordpress.com/2007/12/13/ubisoft-games-delayed/#comments</comments>
		<pubDate>Thu, 13 Dec 2007 09:26:24 +0000</pubDate>
		<dc:creator>Achea Shadow</dc:creator>
				<category><![CDATA[Future Releases]]></category>
		<category><![CDATA[Game News]]></category>

		<guid isPermaLink="false">http://acheashadow.wordpress.com/2007/12/13/ubisoft-games-delayed/</guid>
		<description><![CDATA[Ubisoft has offloaded its weekly release schedule, revealing a handful of delays for its 2008 shooters Far Cry 2, Haze and Brothers in Arms.
As if we didn&#8217;t know already, the French publisher has confirmed that Free Radical shooter Haze won&#8217;t make it into the shops this year, and is now destined for release in &#8220;early [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=acheashadow.wordpress.com&blog=2019952&post=89&subd=acheashadow&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Ubisoft has offloaded its weekly release schedule, revealing a handful of delays for its 2008 shooters Far Cry 2, Haze and Brothers in Arms.</p>
<p>As if we didn&#8217;t know already, the French publisher has confirmed that Free Radical shooter Haze won&#8217;t make it into the shops this year, and is now destined for release in &#8220;early 2008&#8243;.</p>
<p>Meanwhile Far Cry 2 has seen a month delay, putting its release back to March &#8211; though from what little we&#8217;ve seen of it so far we&#8217;ll be impressed if it even makes it out that early.</p>
<p>The really bad news is that Brothers in Arms: Hell&#8217;s Highway has been delayed <em>again</em> &#8211; though only on PlayStation 3. PS3 owners will now have to wait until March for the Gearbox shooter &#8211; one month later than Xbox 360 and PC gamers.</p>
<p>Isn&#8217;t it about time Xbox 360 and PS3 games actually came out at the same time?</p>
<p><a target="_blank" href="http://www.computerandvideogames.com/article.php?id=177474">Courtesy of CVG</a>.</p>
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		<title>Elder Scrolls MMO?</title>
		<link>http://acheashadow.wordpress.com/2007/11/27/elder-scrolls-mmo/</link>
		<comments>http://acheashadow.wordpress.com/2007/11/27/elder-scrolls-mmo/#comments</comments>
		<pubDate>Tue, 27 Nov 2007 11:14:57 +0000</pubDate>
		<dc:creator>Achea Shadow</dc:creator>
				<category><![CDATA[Future Releases]]></category>
		<category><![CDATA[Game News]]></category>
		<category><![CDATA[Rumours]]></category>

		<guid isPermaLink="false">http://acheashadow.wordpress.com/2007/11/27/elder-scrolls-mmo/</guid>
		<description><![CDATA[Following the registration of the elderscrollsonline.com domain name, now ZeniMax, the owner of Bethesda Softworks, has licensed the Simutronics HeroEngine for a &#8220;massively multiplayer game project currently getting underway.&#8221;
Last year, BioWare licensed the HeroEngine for the company&#8217;s first massively multiplayer online game, currently in development at its Austin studio and rumored to be a KOTOR [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=acheashadow.wordpress.com&blog=2019952&post=64&subd=acheashadow&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Following the registration of the elderscrollsonline.com domain name, now ZeniMax, the owner of Bethesda Softworks, has licensed the Simutronics HeroEngine for a &#8220;massively multiplayer game project currently getting underway.&#8221;</p>
<p>Last year, BioWare licensed the HeroEngine for the company&#8217;s first massively multiplayer online game, currently in development at its Austin studio and rumored to be a KOTOR MMO.</p>
<p>With today&#8217;s announcement, there are enough evidence to believe that there&#8217;s a Elder Scrolls massively multiplayer online game in the works.<br />
<hr />
<strong><font size="2">Simutronics Licenses HeroEngine to ZeniMax Online Studios for MMO Game Project</font></strong></p>
<p>GAITHERSBURG, Md.&#8211;(BUSINESS WIRE)&#8211;Simutronics announced today that ZeniMax Online Studios has licensed the Simutronics HeroEngine. ZeniMax Online will use HeroEngine in connection with their massively multiplayer game (MMO) project currently getting underway.</p>
<p>MMO games are one of the fastest growing segments of the videogames market, with billions of dollars in global revenues &#8211; projected to reach $13 billion per year by 2011 according to DFC Intelligence. Millions of people around the world come together in online MMO games such as World of Warcraft, EverQuest, and Lineage to cooperate and compete with each other in a virtual world.</p>
<p>“ZeniMax Online selected HeroEngine because we determined it will serve our needs best,” said Matt Firor, President of ZeniMax Online Studios. “That fact that we can get up and running with meaningful art and content in the near term makes the HeroEngine a perfect fit for us.&#8221;</p>
<p>Simutronics first launched HeroEngine as a licensed development platform in 2006 after five years of development. Since that time the Simutronics team has added dozens of new features and integrated key technologies from the leading middleware vendors in the videogame industry. HeroEngine is being used worldwide by development teams looking for faster time to market through the HeroEngine’s unique collaborative development as well as unique tools for rapid prototyping and world building and a content pipeline that is optimized for the needs of MMO development teams.</p>
<p>“We are thrilled to have ZeniMax using HeroEngine,” said David Whatley, founder and CEO of Simutronics. “We have been fans of ZeniMax’s Bethesda Softworks games for years, and to have ZeniMax Online Studios as our latest licensee is an honor and strong validation of our team’s hard work and great design.” <br class="brclear" /></p>
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		<title>Splinter Cell Conviction: Delayed</title>
		<link>http://acheashadow.wordpress.com/2007/11/21/splinter-cell-conviction-delayed/</link>
		<comments>http://acheashadow.wordpress.com/2007/11/21/splinter-cell-conviction-delayed/#comments</comments>
		<pubDate>Wed, 21 Nov 2007 16:59:49 +0000</pubDate>
		<dc:creator>Achea Shadow</dc:creator>
				<category><![CDATA[Future Releases]]></category>
		<category><![CDATA[Game News]]></category>

		<guid isPermaLink="false">http://acheashadow.wordpress.com/2007/11/21/splinter-cell-conviction-delayed/</guid>
		<description><![CDATA[


Yesterday, as part of Ubisoft&#8217;s end of the quarter fiscal talk with their investors, they revealed that the 360 exclusive Splinter Cell Conviction is taking longer than expected to develop and has been delayed. Originally, Conviction was planned for release sometime between January and March 2008, but Ubisoft made it clear that the game wouldn&#8217;t [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=acheashadow.wordpress.com&blog=2019952&post=55&subd=acheashadow&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a href="http://xbox360.ign.com/articles/836/836847p1.html"></p>
<p style="text-align:center;"><img border="0" vspace="4" src="http://www.blogsmithmedia.com/www.xbox360fanboy.com/media/2007/11/splintercellconvictup3.jpg" /></p>
<p></a></p>
<p>Yesterday, as part of Ubisoft&#8217;s end of the quarter fiscal talk with their investors, they revealed that the 360 exclusive <em>Splinter Cell Conviction</em> is taking longer than expected to develop and <a href="http://xbox360.ign.com/articles/836/836847p1.html">has been delayed</a>. Originally, <em>Conviction</em> was planned for release sometime between January and March 2008, but Ubisoft made it clear that the game wouldn&#8217;t release in that time frame and is now targeted for sometime on or after April 2008. And we know, being the kind heart you are, that your instant reaction to the <em>Conviction</em> delay is to worry about Ubisoft&#8217;s financials. But don&#8217;t, because Ubisoft already planned for the delay and their earnings outlook is in check.</p>
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